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mariettabrit's picture

again, stats are on pg35 per previous response :)

mariettabrit's picture

I have a similar problem, I am going to put a piece of tape where the base goes.
Sliding the door into the base from the side helps a little.

mariettabrit's picture

Page 54 has the marine force list creation rules... It lists the points for the hero / officer. Page 35 has their stats.

mariettabrit's picture

the stats have changed a lot with v2.0, you'll definitely want to update you existing cards with the new values.

mariettabrit's picture

yeah the new tail attack makes the aliens a lot deadlier once they start ganging up in a tile with their enemies

mariettabrit's picture

technically +1 to opponents armour right? every point below str10 is a bonus to armour

mariettabrit's picture

yeah I went through all mine and updated with stickers.
I like the new format for weapon strengths, makes more sense. Ballistic weapons have a set STR, weapons give a modifier to base STR of creature. So Combat knife is still an effective STR9 for marines even though listed as +0 STR

Commented on: Grenade Launcher
mariettabrit's picture

Yeah if the intent was to just have a way for the marines to do 2 damage to a critter then they probably should have called it something different... like an AP (Armour Piercing) round rather than a grenade attack, especially as there is a grenade card for the marines too.

mariettabrit's picture

I believe there was a free - table version of these rules in the works... my bad memory thinks it may have even started that way but got converted to squares to make it fall into a 'board game' category. There is also mention in the rules for a larger 'war' scale version of the game.

Commented on: New unit cards?
mariettabrit's picture

I'd take pdf until those come out :)

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