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Chiller087's picture

So I got a response from the rules team. They said #3 doesn't work because the legality check is made as soon as the move is completed, so you'd have to move back into a legal tile before you could fire the flamethrower.

Chiller087's picture

Using 2nd edition rules:

1. That is correct.

2. In your example, the model shooting at an engaged tile would suffer a minimum -10 penalty to RS, because the target is engaged. If there are any other ENGAGED tiles OCCUPIED BY AT LEAST 1 MODEL in the way, the shooter would suffer an additional -2 for each ENGAGED tile that has at least 1 enemy model on it.

3. Wow, good catch. The Ping! ability specifically says it provides line of sight, but flamethrower says it can be used without line of sight if Ping! is active and within its legal range.

In my mind, It all comes down to, "Are you drawing LoS for the flamethrower when using Ping! to allow the Marine to, for example, shoot around a corner?" Pretty sure the answer to that is no. You're not actually drawing LoS; Ping! simply says you have it when using Flamethrower or Grenade.

If you using Ping! To "see" through an air duct, again...not actually drawing LoS. Ping! simply says you have it. So based on that reasoning I personally think it would work.

Chiller087's picture

Well 2nd edition rules state on pg 24, 2nd-to-last paragraph:

"...Also, a model cannot pass through a tile occupied by one or more enemy models (it must end its movement on that tile)."

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