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Assur's picture

Thanks for the report, looking forward to reading more.

As for the Cybertronic list, Mirrormen are probably the only unit in the army I struggle to use effectively. There are just so many ways to ignore their skills (CC, templates, even simply turning the shooter so that he doesn't see Mirrormen using Chrome-Mirrored Suits).

Assur's picture

I've seen it mentioned on FB that Ilian vs Brotherhood starter is next to be realeased, but it is impossible to say when exactly. Initially it was supposed to be released before all the vehicles and we're still waiting.

Assur's picture

The 2.2 errata is out, but I still have a few new questions:

1. Emancipator Combat Aircraft: How exactly does MG-40 LMG's weapon ability work? The rules (Making a ranged attack, point 1.1) say that all shots are made at the same time, so the ability shouldn't work at all as there are no "secondary" shots.

2. Can the Voltigeur release its drones already flying? The rules say that "range to the [flying] model is calculated to the base on the ground" so technically the B2B condition is met, but I'm not sure if this was the intention and wanted to make sure.

3. Holy Sentinels' Furious Zeal - These model´s Close Combat weapons gain ST and ROA(+1). There seems to be some grammar mistake here - does the St and Roa bonus apply to a single model or to the entire squad (before the errata it was a single model)? [EDIT: found the answer on Facebook - all Holy Sentinels get the St/RoA bonus]

4. Nepharite's By My Will - does it also affect characters attached to Undead Legionnaire squads?

Assur's picture

Thanks for the answers, really appreciate your help.

Regarding question 4d- characters joining units (both with allocated tactical cards) - I know you're working on a new errata/faq so consider a solution I've come up with - players can actually discard allocated cards by burning resources (if they don't, characters can't join) so there's already a legal solution in the rules.

Regarding question 9 - rolling separately for everybody for rail seems the right thing to do, for templates I'd suggest everybody being automatically hit (that's how they solved it in Warhammer Fantasy and it's closer to how templates work in Warzone)

Assur's picture

Added questions 8 and 9 to the list in my previous post.

Assur's picture

Thanks for help dunnagh! More games, more questions:

1. Cleard path art power - is the ability to choose vehicle location also considered a bonus (can the affected model choose vehicle location for all his shots)?

2. Morale tests for mixed squads (containing unbeakable and not-unbreakable models) - when do they have to make pinning/break tests, when isn't it necessary? Examples:

- A not-ubreakable Necromutant Leader (or just a Necromutant squad commander) is attached to a squad of unbreakable Undead Legionnaires
- A Heretic squad commander with portal of undeath makes a few lucky kills - as a result wa have a unit consisting of 3 Heretics and 3 Undead Legionnaires
- Unbreakable Feldwebel Richard Meier is attached to a Hussar squad
- Oppresseur advisor in a Chasseur squad (an interesting case of a vehicle in a non-vehicle unit)

3. Does Cybertronic Resistant to Psychic Powers WP bonus work against Dominion art power?

4. Charatcers joining/leaving units in advanced games:
4a: When a character with an allocated tactical/gear card joins a unit - is the entire squad affected by the card?
4b: Whan a charater joins a unit with an allocated tactical/gear card - is the character affected by the card?
4c: When a character leaves a unit with an allocated tactical/gear card - what happens to the card, can it affect both units or just one (which one)?
4d: Can a character with an allocated tactical/gear card join a unit with an allocated tactical/same gear card?

5. Charatcers joining/leaving units and debuffs: what happens when a character leaves a unit affected by a debuff power? Are both still affected or just one (which one)?

6. Can an Attila Exterminateur make more than 6 shots by combining its weapon ability, tactical card and burning a resource (I see no reason to forbid it, but I've seen a different interpretation so just wanted to make sure).

7. Are hits from Attila Exterminateur's weapon on its core resolved before or simultaneously/after making shots (can they kill the Attila before it gets to shoot)? [EDIT: actually I found the answer myself: Juggernaut's Weapon Overcharge specifically says that a similiar roll is made before RS tests, there is no such requirement for the Exterminateur so the self-inflicted hits can be resolved at least simultaneously with all the RS tests]

8. Max Steiner and Creaming Devil have Booby/Gas traps in their equipment list but no rules for them - so do they have them or not? If yes, what rules what are the rules for traps (same as Venusian Rangers/Crimson Devils)?

9. What happens when a template or a rail line hits an open transport carrying some troops? Is everyone hit or should it be randomised in some way?

Assur's picture

The Mule looks great. Looking formward to seeing more of your painted models.

Assur's picture

Dunnagh is actually one of the rules authors and he's answered some of my questions in this thread:

http://prodosgames.com/community/warzone-resurrection/wzr-20-rules-quest...

So hopefully he'll have a look at the new questions here on the forum and answer them one day.

Otherwise you must go to facebook nad ask there, the authors are active on some facebook groups.

Assur's picture

I agree that the ranged weapon could relocate a model "through a portal", because of this:

Shots made through the Void Portal suffer RS(-2) and range is measured to and from each Void Portal.

I'm not sure if that was the author's intention (I mean allowing relocation through portals), but RAW it works. At least the opponent can protect his characters by using the 'guarded' rule.

However, no rule allows you to measure the range of any abilities, or B/D psychic powers, through void portals (as it does for ranged attacks). Vortex of Chains, despite counting as a charge action, is still an ability that targets enemy models within a specified range - but you can't measure that range through portals.

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