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dunnagh's picture

1. Cleard path art power - is the ability to choose vehicle location also considered a bonus (can the affected model choose vehicle location for all his shots)?

Yes.

2. Morale tests for mixed squads (containing unbeakable and not-unbreakable models) - when do they have to make pinning/break tests, when isn't it necessary? Examples:

- A not-ubreakable Necromutant Leader (or just a Necromutant squad commander) is attached to a squad of unbreakable Undead Legionnaires
- A Heretic squad commander with portal of undeath makes a few lucky kills - as a result wa have a unit consisting of 3 Heretics and 3 Undead Legionnaires
- Unbreakable Feldwebel Richard Meier is attached to a Hussar squad
- Oppresseur advisor in a Chasseur squad (an interesting case of a vehicle in a non-vehicle unit)

for the Moment, apply whatever Counts for the majority of the models. (i.e. 95 breakable 5% unbreakable: all breakable)

3. Does Cybertronic Resistant to Psychic Powers WP bonus work against Dominion art power?

yes

4. Charatcers joining/leaving units in advanced games:
4a: When a character with an allocated tactical/gear card joins a unit - is the entire squad affected by the card?
4b: Whan a charater joins a unit with an allocated tactical/gear card - is the character affected by the card?
4c: When a character leaves a unit with an allocated tactical/gear card - what happens to the card, can it affect both units or just one (which one)?
4d: Can a character with an allocated tactical/gear card join a unit with an allocated tactical/same gear card?

for the Moment, use this:
Effects on Squads
It is possible that a squad that is under the influence of an ability, spell or effect or has a card attached to it, gets new members (character attaching, models creating new models etc.) or gets split into two squads (character de-attaches).
In the case of models getting attached, the ability / card effect will apply to the new member of the squad equally (if applicable). If you merge two squads that have a tactical card played on them, discard yours first (your choice), then your opponent´s (opponent’s choice) until there is only one tactical card left.

When a squad is splitting up, any ability effect will dissipate on the splitting model and will only affect the original squad. Any card attached to the squad can either stay with the original squad or be transferred to the new squad, chosen by the card´s owner.

If a card only affects a single model, the target of the card can never change, regardless if a new squad is formed or an existing one split up.

5. Charatcers joining/leaving units and debuffs: what happens when a character leaves a unit affected by a debuff power? Are both still affected or just one (which one)?

see above

6. Can an Attila Exterminateur make more than 6 shots by combining its weapon ability, tactical card and burning a resource (I see no reason to forbid it, but I've seen a different interpretation so just wanted to make sure).

yes.

7. Are hits from Attila Exterminateur's weapon on its core resolved before or simultaneously/after making shots (can they kill the Attila before it gets to shoot)? [EDIT: actually I found the answer myself: Juggernaut's Weapon Overcharge specifically says that a similiar roll is made before RS tests, there is no such requirement for the Exterminateur so the self-inflicted hits can be resolved at least simultaneously with all the RS tests]

the hits are applied afterwards.

8. Max Steiner and Creaming Devil have Booby/Gas traps in their equipment list but no rules for them - so do they have them or not? If yes, what rules what are the rules for traps (same as Venusian Rangers/Crimson Devils)?

correct. see the rangers / devils entry

9. What happens when a template or a rail line hits an open transport carrying some troops? Is everyone hit or should it be randomised in some way?

good question. for the Moment in lack of any other rule, make it a 50/50 Chance for everybody

dunnagh's picture

Yes. The others just dont cooperate. You still may lend some Units from other factions (like Wolfbane commandos or Valkyries) though in most armies.

dunnagh's picture

Why would they? 2.0 has just been released and Ilian is right on the doorstep

dunnagh's picture

Currently, it´s not possible to buy the Marshall on its own. I think Prodos is planning to make him more accessible somehow.

Commented on: Cards
dunnagh's picture

Answer: Buy 1 pack of the new megadeck. It will provide you with all the Cards you Need (except perhaps 1-4 resource Cards. My advice here: just use facedown unused other Cards for that)

dunnagh's picture

Some more answers:
Paired Weapons: It´s the same Shooting Action, so just assume they have the cover regardless which weapon is fired first.
1. Retake the Field: Seems we are missing an "at the end of turn 4" here. Correct assessment. Indeed it seems both Players can win (example: 10 starting squads, Defender kills 6, attacker has 3 in convergence). I´d say, the Odds of this Happening are very Slim, but yes, this could happen. I´ll add this to our watchlist.
2. Rites are part of the army creation ("upgrade"). You cannot Change them during the game as they are Chosen before the game starts
3. Currently under discussion. My personal view is "yes", but there are reasonable other views. For the Moment, treat it as yes.
4. Yes, he Counts. Otherwise we would have written "All other..."
5. If they are dead, there´s no Access anymore. If they are not on the table yet: no Access. Stalk: debatable, but I´d say no as they are considered to be "blank" for all other purposes
6. RAW, no as they are not targeted. Psychic grenades and FT are very rare so this shouldnt meddle with balancing
7. Vince Diamond: Works as intended for now. Not everything has to be 100% useful all of the time.

dunnagh's picture

That´s Andreas :-P Apart from that: thanks for posting that here ;)

Commented on: Warzone 2.0 News?
dunnagh's picture

Here´s a Little insight:

Behind the curtains, People are working quiet hard on the new Units AND the new rules. Saying "It´s very quiet" is the opposite of what is true: With the 6-month plan in place, there has been a steady flow of Releases and updates.

Yes, not all is Happening in the perfect timeframe, but I´d rather have good than rushed rules - and we really want to make them good. Listening to customers, having them playtested and proofed by multiple volunteers.

A lot of time has passed since the release of 1.0 and some rules have found to be obsolete and almost never used whereas others were overcomplicated or just too much for a tabletop game. The aim is to make it faster, easier for People to get in and Overall more exciting.

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