Thanks for posting this BHBlitzer. Where'd you find it? It looks like a streamlining, which is a good thing. Some thoughts I have on various points.
- Armour change, not really needed IMO but fundamentally doesn't change anything, maybe it's quicker in peoples head.
- Removal of base size special actions. Considering no one ever used them and in fact i think most people just plain forgot about them, so no real loss there.
- Vehicles stated as infantry I'm not a fan of, the current system design wise allows you to create weapons which are only good against vehicles, and not infantry quite easily, or vise versa. But for the sake of simplifying I can understand it.
- I'm intrigued to see how DEF works, personally i was pleased that the game wasn't slowed down by melee, so hopefully that doesn't occur.
- Removal of squad special actions I'm a little sad about, maybe I'm the only guy that used them, but I did, I found them a useful tool for basic infantry to tackle bigger things.
- Changing terrain modifiers and cover to one type I love, no more discussion about what kind of terrain a tree is, I wish more games viewed terrain as simple.
- Removal of ammo type and armour modifiers I love, it's a nitpicky thing that doesn't have a place in Warzone's scale IMHO.
- Free pivot action... BOOURNS. I'd rather reward clever movement to get into rear arcs and punish the out maneuvered party but that's just me.
For the most part it looks like a lot of simplifying and that's what the game needed, so it's looking promising.
The Visionaries seem like a
The Visionaries seem like a fun unit, but they're a high point cost for low armour which is a risky thing. They would be fun though. Vince seems pretty straight forward, a nice alternative Warlord for cybertronic. I'm not a big fan of the Fenris bikes both in looks and on paper, but i'm sure that a fenris army would find them to be a great support unit alongside necromowers.