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Commented on: Prodos UniCast is here
Kadmon's picture

This was interesting! I've linked this in my article about casting miniatures - https://alkony.enerla.net/english/the-nexus/miniatures-nexus/miniature-related-services/miniature-casting-services

ProdosThieves's picture

Discontinuing it when some of us still don;t have our Kicksttarter pledge. Thieves.

Commented on: AvP The Cat Begins
nofrills's picture

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Commented on: Road to Warzone 2.3
nofrills's picture

awesome [url=https://flyerweek.online/][/url]

nofrills's picture

nice one [url=https://flyercanada.online/][/url]

nofrills's picture

awesome one [url=https://flyerca.online/][/url]

GateKeeper's picture

Started a thread over in the forums for the customs we've been talking about:
https://prodosgames.com/community/alien-vs-predator/alien-vs-predator-arcade-customs-project

GateKeeper's picture

I think the larger ships you mention, while they'd be cool as heck, would likely be much larger than what would be usable. On the other hand, some kind of floorplan for those ships along with the tiles to create sections of them would be incredibly useful. I think NECA did an escape pod but it would be a bit small. Might make a great terrain piece though.

I'm under the impression that Hot Landing was one of their best sellers. To me that suggests that they would have done themselves a favor by doing box sets more often. It would have been fairly simple to do box sets for each of the movies/games/comics. The biggest issue would have been getting approval for the molds before production, then just run with it. Each box set could include new characters unique to that piece of media, while throwing in a few new poses of existing models. And if each box set was designed to be self contained (Tile set, cards, tokens, miniatures, rule book) then I suspect that it would have appealed to more people as they could enter the game from their favorite setting and grow their collection from there. At the same time, if those models were available individually through the store, that owuld have been great as well (For example, I picked up six Hot Landing boxes between the time they released and this last week. Mostly this was for the Spitters as I only really wanted two of the Predators. Would have been nice to be able to pick up the Spitters as their own booster pack.)

The most recent Colonial Marines game would have been a good one to explore, as would Covenent and The Predator. But alas, it is not to be. So much untapped potential.

Did you see over on the forums that I did a batch of Warriors up as Boilers? Basically painted them gray, did patches in neon green, then hit the whole thing with a black wash. They turned out alright. Still need to make some custom stats for them though.

The Alien vs Predator card game is one I've always wanted to get into, but I've never had a chance to even play it and it's rare enough I doubt I'll ever find it now.

As for the customs, you're probably right about the arcade models. If I were to stat them, I'd want to play the game again. And as for painting them, I'd likely just try to find the most similar models to them and use that as a starting point. The Razor Claws for example look pretty similar to the Infants, if a little bigger. Would need to come up with a way to do the razor claws, but the rest of it could be handled with a paint job. The Smasher if you filled a few of the Warrior head ridges somehow and painted it right you could probably get away with that for a proxy model. The Arachnoid could be done with a little papercraft, cut out the little ridge for the back portion of the skill and glue it in place, then a hint of putty or green stuff to smooth the front into the main portion of the head. Defender could be handled with a creative bit of painting. I think the only REALLY difficult one would be the Chrysalis.

Infectoids would be handled as "zombie" models from a hundred different companies, or in the case of the predators just a custom painting should work.

The trickiest bit for any of these would be setting up stats and pricing them for play. In my experience the best way to do this is to find the closest thing to something already in the game, then add/remove abilities at listed costs to get them to about where you need them. After that, tweak as needed with a generous amount of play testing.

Chest busters actually wouldn't be difficult to create for the game. A piece of green stuff rolled into the shape, pose as needed, let dry and paint as desired.

I actually don't mind that the WY models are grouped together. I've played games with them against Marines before, aliens vs aliens, predators vs predators. I see the background of the card as more of a race identifier than a faction identifier. I figure it's up to the player to determine who's on who's side when the shooting starts.

When my orders arrive, I'm going to get all hyped and probably drag out some old Alien games, I'll hunt up the rom for the old AvP arcade game some time in the coming weeks and see about actually statting up some of these additional models. It won't be perfect, but I should be able to put together something that's passable stat wise without too much trouble.

Maybe we should take this over to the forums and we can put together a conversation thread. That way any stats we come up with or model mods we do will be where other people can find and use them as well. Not sure how long it will take to stat everything up, but once I get started, I don't expect it will take too long.

Walter_31564F's picture

I hate my phone for autocorrecting me each and every single time. It's Herk Mondo, and Crusher. And it's still autocorrecting me, argh!

Walter_31564F's picture

The fact that we can't carry the APC with Dropship is why I wasn't fully up for getting that model.

Way too expensive and there was never even a discount offered for it or the APC. I've seen somebody made a modular set up with the Dropship so it can have the missiles out and visible or the top part of the drop ship closed.

Really would have wanted to see at least 1 vehicle model for the Predators because Marines got their Dropships, APCs, and Power Loaders.

Sometimes it also made me wonder what it would have been like if they added the Predator Spacecraft's or Space Shuttles from the original two Predator movies.

And what if they had added the Sulaco or similar Conestoga Class spacecraft for the Marines?

Or how about the EEV from Alien 3?

Or the Narcissus shuttle life boat seen at the end of Alien and beginning of Aliens?

Or how about The Betty and the USM Auriga?

If they had gone as far as Ressurection characters, I would have wanted to see them expand the human faction to Rogues, Space Pirates and Mercenaries.

Ever heard of or played Aliens/Predator Customizable Card Game from HarperPrism and Precedence back in 1997?

Because they did just that and it really made the human faction much more interesting and added even more variety.

Would have wanted to see how they'd re-implement that sort of thing if only ProdosGames had gotten as far as obtaining licensing and stuff for Alien Resurrection, but that movie was the least popular among the community and not as relevant as the stuff that came later thus it isn't a surprise that it's simply not on Prodogames priority of "things to do and get done" list.

I still don't understand how we ended up with a Crushed and Spitter, and yet we did not get Boilers, Chest Bursters, or The Raven?

And no additional characters from Aliens Colonial Marines?

Why not implement and add the rest of the cast from Aliens Colonial Marines like Winter, Bela, O'Neal, Cruz, Reid, etc.?

Or how about Rookie and Tequila from the 2010 AvP game? Why we only ended up with Specimen 6 and not more characters from that game? It's still quite new and relevant at the time this board game had been released.

There were also so many other miniatures that never received a unicast update such as Power Loader and Sentry Guns.

Anyways, regarding how you would want to implement AvP Arcade characters those are all brilliant ideas. However, I find that a Stalker core would be most appropriate for the Defender since those are very similar in the Arcade game in terms of class. Low health points, move quickly and can do significant damage up close or attacking in groups.

Not too sure about Arachnoid, I guess Infant or Warrior core would do. To me they are a faster Warrior that jump spam frequently and have high jumps, have about the same stamina and health points as Warriors and Smashers. It went from a regular enemy to a "boss" on the 3rd stage when players are firing their guns while riding on top of the APC. I guess that APC's weapon systems all either ran out of ammo or completely malfunctioned as I found it awkward, but it was meant to be a funny comical Aliens game.

And I haven't forgotten about Jerk Lindo and Jeri the Alien Synthetic LOL

Chrysalis with a Royal Guard or Praetorian core, maybe that'll work. Although Chrysalis is a bit more like a Crusher with it's armored ground roll attack.

Smasher as a very toned down Crushed, that sounds just about right.

How about the Infectoids?

What about the "Mad" Predator(s)?

How would you implement and make those custom miniatures for this game?

And what about the Chest Busters?

They should have kept the Weyland-Yutani Commandoes as a sub-faction altogether as a "Corporate" faction rather than thrown together as the Marines faction using their same faction cards, etc.

That would help significantly in recreating scenarios like those we've seen in various video games and the expanded universe. E.G. AvP Arcade, Alien Trilogy, Aliens Colonial Marines, AvP2.

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