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Kurush's picture

Chiller087, ok, so the sly marine is not as sly as I thought. Thank you, anyway, it's good to have an official answer.

polymythic, that makes sense. So in our group, I guess, the rule will sound like "a ranged attack from, into or through an engaged tile with a friendly force suffers -10 penalty to RS. A ranged attack through occupied tiles without any friendly models suffers -2 penalty for each tile".
I'm not sure if a model can use a ranged attack into the same tile it is standing on. Even using a shotgun ability "pointblank shot" a model should use its CC to make an attack. Otherwise, marines and predators have an opportunity to attack twice during one turn - using RS and CC.

Jeffers's picture

In the Unleashed rule book the cards look specific to AvP...hopefully the resource cards and the advanced combat deck will be released soon :)

I'll be making my own resource cards rather than throwing money at the warzone ones though.

Chiller087's picture

So I got a response from the rules team. They said #3 doesn't work because the legality check is made as soon as the move is completed, so you'd have to move back into a legal tile before you could fire the flamethrower.

polymythic's picture

1- It is apparently correct, and as our group agrees, feels odd in the situation you describe (who cares what we hit?). If there was a friendly engaged on the target tile, that feels merited (don't hit a friendly!). Also the -10 makes sense if you are shooting at someone on your own tile (which is an engaged tile). That certainly merits a -10.

3- I am not sure I understand your question. It is my understanding that you execute one action after another to completion. Doing a RUN action to move 1 tile, taking a shooting action, and them moving again back does not seem consistent with the rules. Or, to grab a specific clause from the Air Vent rules "A Model must move at least two tiles to move through an Air Vent, as per the example below:" So technically you're not moving at least 2 tiles hopping in and out anyway.

Kurush's picture

Thank you! That's great news for marines. And bad for others...

Commented on: AvPHB Last Stand mode
Chronomancer's picture

Hi mate

Yes, you roll for each breach location. The design takes into account that most players will expand their game with add-on packs, so there might be different sizes availlable or, once a collection is large enough, there will be slight chance of running out of models. :)
No, the +1 tile effect is not cumulative. I am sorry for the misconception, "In case you don’t have... ...is not cumulative." should be one paragraph to make it clear.

Cheers,
K.

P.S. you can use avprules@prodosgames.com for rules querries as well.

Chiller087's picture

Using 2nd edition rules:

1. That is correct.

2. In your example, the model shooting at an engaged tile would suffer a minimum -10 penalty to RS, because the target is engaged. If there are any other ENGAGED tiles OCCUPIED BY AT LEAST 1 MODEL in the way, the shooter would suffer an additional -2 for each ENGAGED tile that has at least 1 enemy model on it.

3. Wow, good catch. The Ping! ability specifically says it provides line of sight, but flamethrower says it can be used without line of sight if Ping! is active and within its legal range.

In my mind, It all comes down to, "Are you drawing LoS for the flamethrower when using Ping! to allow the Marine to, for example, shoot around a corner?" Pretty sure the answer to that is no. You're not actually drawing LoS; Ping! simply says you have it when using Flamethrower or Grenade.

If you using Ping! To "see" through an air duct, again...not actually drawing LoS. Ping! simply says you have it. So based on that reasoning I personally think it would work.

Chiller087's picture

Well 2nd edition rules state on pg 24, 2nd-to-last paragraph:

"...Also, a model cannot pass through a tile occupied by one or more enemy models (it must end its movement on that tile)."

Commented on: coloyr scheme
ChrisJorgensen's picture

Hi Anthony. I'm not an Imperial player, but if you are looking for inspiration then google image searches can be your best friend. Also, if you track down the old forum there was a gallery section that might be some help.

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