New Link:
http://www.moddb.com/mods/mutant-chronicles-doomtrooper-skin-mod/addons/...
(See also the new maps collection pack!)
There's an exchange offered?
There's an exchange offered? I thought they've just kept the money.
Yes to the engaged tile
Yes to the engaged tile question. It's a desperate thing peeling bugs off your friends back with an assault rifle. If you aim it mitigates the combat penalty and preds* are comfortable in CQB with most aliens anyway.
2nd edition is due for
2nd edition is due for release soon. So it makes sense that your having issues getting a copy. 1st edition isn't in print. 2nd should be released for order by your store soon. If you look into and not your store I bet you could get a general release date for your area. I found out for me it's this month.
Hi
Hi
I have tried to ask questions. Got one reply that did not answer anything. Tried to do an exchange and have heard nothing. Chased and still nothing.
You are not alone.
1. Cleard path art power - is
1. Cleard path art power - is the ability to choose vehicle location also considered a bonus (can the affected model choose vehicle location for all his shots)?
Yes.
2. Morale tests for mixed squads (containing unbeakable and not-unbreakable models) - when do they have to make pinning/break tests, when isn't it necessary? Examples:
- A not-ubreakable Necromutant Leader (or just a Necromutant squad commander) is attached to a squad of unbreakable Undead Legionnaires
- A Heretic squad commander with portal of undeath makes a few lucky kills - as a result wa have a unit consisting of 3 Heretics and 3 Undead Legionnaires
- Unbreakable Feldwebel Richard Meier is attached to a Hussar squad
- Oppresseur advisor in a Chasseur squad (an interesting case of a vehicle in a non-vehicle unit)
for the Moment, apply whatever Counts for the majority of the models. (i.e. 95 breakable 5% unbreakable: all breakable)
3. Does Cybertronic Resistant to Psychic Powers WP bonus work against Dominion art power?
yes
4. Charatcers joining/leaving units in advanced games:
4a: When a character with an allocated tactical/gear card joins a unit - is the entire squad affected by the card?
4b: Whan a charater joins a unit with an allocated tactical/gear card - is the character affected by the card?
4c: When a character leaves a unit with an allocated tactical/gear card - what happens to the card, can it affect both units or just one (which one)?
4d: Can a character with an allocated tactical/gear card join a unit with an allocated tactical/same gear card?
for the Moment, use this:
Effects on Squads
It is possible that a squad that is under the influence of an ability, spell or effect or has a card attached to it, gets new members (character attaching, models creating new models etc.) or gets split into two squads (character de-attaches).
In the case of models getting attached, the ability / card effect will apply to the new member of the squad equally (if applicable). If you merge two squads that have a tactical card played on them, discard yours first (your choice), then your opponent´s (opponent’s choice) until there is only one tactical card left.
When a squad is splitting up, any ability effect will dissipate on the splitting model and will only affect the original squad. Any card attached to the squad can either stay with the original squad or be transferred to the new squad, chosen by the card´s owner.
If a card only affects a single model, the target of the card can never change, regardless if a new squad is formed or an existing one split up.
5. Charatcers joining/leaving units and debuffs: what happens when a character leaves a unit affected by a debuff power? Are both still affected or just one (which one)?
see above
6. Can an Attila Exterminateur make more than 6 shots by combining its weapon ability, tactical card and burning a resource (I see no reason to forbid it, but I've seen a different interpretation so just wanted to make sure).
yes.
7. Are hits from Attila Exterminateur's weapon on its core resolved before or simultaneously/after making shots (can they kill the Attila before it gets to shoot)? [EDIT: actually I found the answer myself: Juggernaut's Weapon Overcharge specifically says that a similiar roll is made before RS tests, there is no such requirement for the Exterminateur so the self-inflicted hits can be resolved at least simultaneously with all the RS tests]
the hits are applied afterwards.
8. Max Steiner and Creaming Devil have Booby/Gas traps in their equipment list but no rules for them - so do they have them or not? If yes, what rules what are the rules for traps (same as Venusian Rangers/Crimson Devils)?
correct. see the rangers / devils entry
9. What happens when a template or a rail line hits an open transport carrying some troops? Is everyone hit or should it be randomised in some way?
good question. for the Moment in lack of any other rule, make it a 50/50 Chance for everybody
There's an exchange offered?
Yeah - it was in the latest KS backers e-mail - are you not receiving these?
Anyway, I did post it up here (also contains the e-mail address to use) :
http://prodosgames.com/community/alien-vs-predator/news-update-for-avp-k...
Note the expected receipt of clear preds by the end of May - place your bets now gents!